Len’s WIP

Always a working-in-progress

Archive for March, 2008

Multipass

Every time I think of multipass rendering I hear Leeloo’s voice. Anyways, today I did minor modeling and more texturing, and I started to set this scene up as multiple passes for compositing. I’m not going to explain it; instead, I’ll let the pictures do the talking. I’m still working on this so it’s rough […]

Animation update

More timing-tweaking.

Modeling, texturing, and lighting updates

I did some more detail modeling, although they’re not apparent in this shot. I also decided to give him colors similar to the cartoon version since that’s the version most people would recognize. The body is still based on the toy though. I added a bit of depth blur to hopefully better integrate him into […]

Lighting test

Real quick update here: just wanted to start re-lighting the scene, making sure the shadows and stuff look about right. You have to click on the image to see a higher res image and compare the differences.
Lighting comparison

Good enough

I’m breathing a huge sigh of relief. After relearning the basics of LightWave’s expression editor, I was able to come up with an okay solution for the treads. In a nutshell, LightWave expressions are mathematical formulas that create animation relationships between two or more objects. Here’s a simple example of this formula:
[len.wink] x 1 = […]

Tank treads - my new challenge

So I spent what little spare time I had last week refining and cleaning up the legs. I can keep on modeling details without actually getting any work done so I stopped myself. Last Friday I decided to take on the tank treads. I want to do something similar to what I did before: animate […]

5200 years ago

It was only recently that archaeologists realized that a bowl they discovered in the 1970s from the “Burnt City” contains the world’s oldest animation. Prickly animators continue to debate this claim, since it does not properly utilize the principles of animation such as squash-and-stretch, overlap, or weight.

Feels like this sometimes

Giving up is not an option:

Modeling Update

Didn’t want to think real hard tonight, so no animating. I did some modeling touch-ups instead. A couple of basic extrudes and bevels here and there, and already it’s looking better than the model from 2003. I also noticed I had a lot of open polygons and unmerged vertices. Hey, I was still learning 3D […]

Tankor animation test - Decided to use FK

So I made a separate IK rig, tested it, and decided not to use it for the transformation. After taking a break and watching Shooter, I decided to use FK, which means I’d have to move all the joints of a chain individually instead of using one IK handle to control the chain. I’ll still […]

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