Multipass
Every time I think of multipass rendering I hear Leeloo’s voice. Anyways, today I did minor modeling and more texturing, and I started to set this scene up as multiple passes for compositing. I’m not going to explain it; instead, I’ll let the pictures do the talking. I’m still working on this so it’s rough and needs a lot of work.
| Renders in multiple passes |
Why do it this way instead of a straight render from LightWave? Because in case any of these elements need to be changed, this method gives individual control over those elements, instead of re-rendering the whole image over and over again.
A more detailed explanation of this process is explained here.
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This is helping me get ready for work. I need a multi-pass out of Vallejo. One way.