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	<title>Len's WIP</title>
	<link>http://len.animationblogspot.com</link>
	<description>Always a working-in-progress</description>
	<pubDate>Tue, 21 Oct 2008 04:17:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
	<language>en</language>
			<item>
		<title>Beakers</title>
		<link>http://len.animationblogspot.com/2008/10/20/beakers/</link>
		<comments>http://len.animationblogspot.com/2008/10/20/beakers/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 22:35:22 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Modeling</category>
	<category>Lighting/Shading</category>
	<category>texturing</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/10/20/beakers/</guid>
		<description><![CDATA[Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).
Beakers (click to enlarge)

 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p>Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).<br />
</p><table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><a class="imagelink" href="http://len.animationblogspot.com/files/2008/10/vial_0002.jpg" title="Beakers"><img src="http://len.animationblogspot.com/files/2008/10/vial_0002.thumbnail.jpg" alt="Beakers (click to enlarge)" /></a></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Beakers (click to enlarge)</td></tr></table><p>
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Mental Ray test render</title>
		<link>http://len.animationblogspot.com/2008/06/04/mental-ray-test-render/</link>
		<comments>http://len.animationblogspot.com/2008/06/04/mental-ray-test-render/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 01:17:18 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Lighting/Shading</category>
	<category>Maya</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/06/04/mental-ray-test-render/</guid>
		<description><![CDATA[Today is the first time I poked around the Mental Ray renderer for Maya. It&#8217;s also the first time I fudged around with HDR images and lighting. This image is the result of those tests. It&#8217;s a bit more washed out than I&#8217;d like, but whatever. At least I learned something.Lonely cube

 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p>Today is the first time I poked around the Mental Ray renderer for Maya. It&#8217;s also the first time I fudged around with HDR images and lighting. This image is the result of those tests. It&#8217;s a bit more washed out than I&#8217;d like, but whatever. At least I learned <em>something</em>.</p><table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><a class="imagelink" href="http://len.animationblogspot.com/files/2008/06/hdri_mental_ray_cube_test_01.jpg" title="Lonely cube." target="_blank"><img src="http://len.animationblogspot.com/files/2008/06/hdri_mental_ray_cube_test_01.jpg" width="320" alt="Lonely cube" /></a></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Lonely cube</td></tr></table><p>
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Beginning the Iron Giant</title>
		<link>http://len.animationblogspot.com/2008/05/12/iron-giant/</link>
		<comments>http://len.animationblogspot.com/2008/05/12/iron-giant/#comments</comments>
		<pubDate>Mon, 12 May 2008 23:22:10 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Modeling</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/05/12/iron-giant/</guid>
		<description><![CDATA[Iron Giant - update 1
I&#8217;m starting this CGSociety challenge that began about 2 weeks ago, so any updates will be found at this post at CGtalk. Hopefully I&#8217;ll finish this by the June deadline.
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><a href="http://forums.cgsociety.org/showthread.php?p=5146437" target="_blank"><img src="http://len.animationblogspot.com/files/2008/05/v003.jpg" width="420" alt="Iron Giant - update 1" /></a></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Iron Giant - update 1</td></tr></table><p><br />
I&#8217;m starting this CGSociety challenge that began about 2 weeks ago, so any updates will be found at this <a href="http://forums.cgsociety.org/showthread.php?p=5146437" target="_blank">post</a> at CGtalk. Hopefully I&#8217;ll finish this by the June deadline.</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		<item>
		<title>Compositing update</title>
		<link>http://len.animationblogspot.com/2008/04/22/compositing-update/</link>
		<comments>http://len.animationblogspot.com/2008/04/22/compositing-update/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 03:57:24 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Animation</category>
	<category>Lighting/Shading</category>
	<category>After Effects</category>
	<category>compositing</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/04/22/compositing-update/</guid>
		<description><![CDATA[
    

 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350"><br />
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</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		<item>
		<title>That white car</title>
		<link>http://len.animationblogspot.com/2008/04/16/that-white-car/</link>
		<comments>http://len.animationblogspot.com/2008/04/16/that-white-car/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 23:12:31 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Lighting/Shading</category>
	<category>compositing</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/04/16/that-white-car/</guid>
		<description><![CDATA[Work has picked up so my time on Tankor has been limited. But today my boss was &#8220;working from home&#8221; again so I spent a little time on this. I noticed that the white car in the foreground didn&#8217;t have a reflection of Tankor as he passes by. I modeled some fake car geometry to [...] <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p>Work has picked up so my time on Tankor has been limited. But today my boss was &#8220;working from home&#8221; again so I spent a little time on this. I noticed that the white car in the foreground didn&#8217;t have a reflection of Tankor as he passes by. I modeled some fake car geometry to catch those reflections. </p>
<table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><img src="http://len.animationblogspot.com/files/2008/04/fake_car_geometry.jpg" alt="Faked in car geometry" /></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Faked in car geometry</td></tr></table>
<p>Also, my buddy CM and I discussed Tankor&#8217;s size. In my last update, his tank mode looks shorter than the white car. If he is a tank he should be way bigger than that. He is now quite huge. I&#8217;ll render these updates with the new reflection pass tonight. Hopefully when I check on the frames tomorrow they will be beautiful with no problems.
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Got a new mouse, then did some compositing</title>
		<link>http://len.animationblogspot.com/2008/04/12/just-got-a-new-mouse-and-did-some-compositing/</link>
		<comments>http://len.animationblogspot.com/2008/04/12/just-got-a-new-mouse-and-did-some-compositing/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 08:22:34 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>After Effects</category>
	<category>compositing</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/04/12/just-got-a-new-mouse-and-did-some-compositing/</guid>
		<description><![CDATA[Here&#8217;s a compositing update, done using my new Logitech MX Revolution. And After Effects. I rendered this in glorious Quicktime so you can pause it and scrub frame by frame with your mouse or arrow keys.
(UPDATE 04-13-2008: I masked out the car in the foreground, and added some motion blur to the transformation)
 
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a compositing update, done using my new <a href="http://www.amazon.com/Logitech-Revolution-Cordless-Laser-Mouse/dp/B000HCT12O/ref=pd_bbs_sr_1?ie=UTF8&amp;s=electronics&amp;qid=1207988334&amp;sr=8-1" target="_blank">Logitech MX Revolution</a>. And After Effects. I rendered this in glorious Quicktime so you can pause it and scrub frame by frame with your mouse or arrow keys.</p>
<p>(UPDATE 04-13-2008: I masked out the car in the foreground, and added some motion blur to the transformation)</p>
<p><embed src="http://len.animationblogspot.com/files/2008/04/transform_2008_Comp.mov" width="360" height="260"></embed> </p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Multipass</title>
		<link>http://len.animationblogspot.com/2008/03/31/multipass/</link>
		<comments>http://len.animationblogspot.com/2008/03/31/multipass/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 06:46:50 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>After Effects</category>
	<category>Photoshop</category>
	<category>compositing</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/03/31/multipass/</guid>
		<description><![CDATA[


Every time I think of multipass rendering I hear Leeloo&#8217;s voice. Anyways, today I did minor modeling and more texturing, and I started to set this scene up as multiple passes for compositing. I&#8217;m not going to explain it; instead, I&#8217;ll let the pictures do the talking. I&#8217;m still working on this so it&#8217;s rough [...] <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="355"><br />
<param name="movie" value="http://www.youtube.com/v/eV_eGm1qgGs&amp;hl=en"></param>
<param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/eV_eGm1qgGs&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Every time I think of multipass rendering I hear Leeloo&#8217;s voice. Anyways, today I did minor modeling and more texturing, and I started to set this scene up as multiple passes for compositing. I&#8217;m not going to explain it; instead, I&#8217;ll let the pictures do the talking. I&#8217;m still working on this so it&#8217;s rough and needs a lot of work.</p>
<table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><a class="imagelink" href="http://len.animationblogspot.com/files/2008/04/multipass_Tankor.jpg" title="Renders in multiple passes"><img src="http://len.animationblogspot.com/files/2008/04/multipass_Tankor.thumbnail.jpg" alt="Renders in multiple passes" /></a></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Renders in multiple passes</td></tr></table>
<p>Why do it this way instead of a straight render from LightWave? Because in case any of these elements need to be changed, this method gives individual control over those elements, instead of re-rendering the whole image over and over again.</p>
<p>A more detailed explanation of this process is explained <a target="_blank" href="http://www.survivorsdiary.com/Passes/passes.html">here.</a> </p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		<item>
		<title>Animation update</title>
		<link>http://len.animationblogspot.com/2008/03/30/animation-update/</link>
		<comments>http://len.animationblogspot.com/2008/03/30/animation-update/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 06:23:36 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Animation</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/03/30/animation-update/</guid>
		<description><![CDATA[More timing-tweaking.

    

 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p>More timing-tweaking.<br />
<object width="425" height="350"><br />
<param name="movie" value="http://www.youtube.com/v/X1Hirn0h57k"> </param> <embed src="http://www.youtube.com/v/X1Hirn0h57k" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Modeling, texturing, and lighting updates</title>
		<link>http://len.animationblogspot.com/2008/03/24/modeling-texturing-and-lighting-updates/</link>
		<comments>http://len.animationblogspot.com/2008/03/24/modeling-texturing-and-lighting-updates/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 00:33:12 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Modeling</category>
	<category>Lighting/Shading</category>
	<category>texturing</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/03/24/modeling-texturing-and-lighting-updates/</guid>
		<description><![CDATA[I did some more detail modeling, although they&#8217;re not apparent in this shot. I also decided to give him colors similar to the cartoon version since that&#8217;s the version most people would recognize. The body is still based on the toy though. I added a bit of depth blur to hopefully better integrate him into [...] <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p>I did some more detail modeling, although they&#8217;re not apparent in this shot. I also decided to give him colors similar to the cartoon version since that&#8217;s the version most people would recognize. The body is still based on the toy though. I added a bit of depth blur to hopefully better integrate him into the scene. This is a render fresh out of LightWave, not a composited shot. That&#8217;ll come later.<br />
</p><table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><a class="imagelink" href="http://len.animationblogspot.com/files/2008/03/2008-0324_light_test_02.jpg" title="LightWave render"><img src="http://len.animationblogspot.com/files/2008/03/2008-0324_light_test_02.thumbnail.jpg" alt="LightWave render" /></a></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>LightWave render</td></tr></table><p>
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Lighting test</title>
		<link>http://len.animationblogspot.com/2008/03/23/lighting-test/</link>
		<comments>http://len.animationblogspot.com/2008/03/23/lighting-test/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 06:49:04 +0000</pubDate>
		<dc:creator>Len</dc:creator>
		
	<category>Lighting/Shading</category>
	<category>LightWave</category>
		<guid isPermaLink="false">http://len.animationblogspot.com/2008/03/23/lighting-test/</guid>
		<description><![CDATA[Real quick update here: just wanted to start re-lighting the scene, making sure the shadows and stuff look about right. You have to click on the image to see a higher res image and compare the differences.
Lighting comparison

 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></description>
			<content:encoded><![CDATA[<p>Real quick update here: just wanted to start re-lighting the scene, making sure the shadows and stuff look about right. You have to click on the image to see a higher res image and compare the differences.<br />
</p><table style='padding:5px;'  cellpadding='5' cellspacing='0'><tr><td><a href="http://len.animationblogspot.com/files/2008/03/2008-0324_light_compare.jpg"><img src="http://len.animationblogspot.com/files/2008/03/2008-0324_light_compare.jpg" alt="Lighting comparison" width="420/"></a></td></tr><tr><td id='image-subtitle' style='font-size:11px;font-weight:bold;' align='center'>Lighting comparison</td></tr></table><p>
</p>
 <p>&nbsp;</p><p>This site is a member of <a href="http://animationblogs.com/">Animation blogspot</a>, part of the <a href="http://awn.com/">Animation World Network</a></p>]]></content:encoded>
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