Archive for the 'Animation' Category
Animation update
More timing-tweaking.
Good enough
I’m breathing a huge sigh of relief. After relearning the basics of LightWave’s expression editor, I was able to come up with an okay solution for the treads. In a nutshell, LightWave expressions are mathematical formulas that create animation relationships between two or more objects. Here’s a simple example of this formula:
[len.wink] x 1 = […]
Tank treads - my new challenge
So I spent what little spare time I had last week refining and cleaning up the legs. I can keep on modeling details without actually getting any work done so I stopped myself. Last Friday I decided to take on the tank treads. I want to do something similar to what I did before: animate […]
5200 years ago
It was only recently that archaeologists realized that a bowl they discovered in the 1970s from the “Burnt City” contains the world’s oldest animation. Prickly animators continue to debate this claim, since it does not properly utilize the principles of animation such as squash-and-stretch, overlap, or weight.
Feels like this sometimes
Giving up is not an option:
Tankor animation test - Decided to use FK
So I made a separate IK rig, tested it, and decided not to use it for the transformation. After taking a break and watching Shooter, I decided to use FK, which means I’d have to move all the joints of a chain individually instead of using one IK handle to control the chain. I’ll still […]
Tankor animation test
I spent much of last Saturday re-rigging this thing. I gave him a real basic skeleton with the intention to use IK (non-CGer definition: create control handles that can move multiple joints instead of moving the joints individually). Then I gave him weight maps to assign which bone controls what. Then the frustration came in. […]
Old student project. Rekindled interest.
This was a project I had for school back in 2003. It was for my texture & lighting class, then I used it for my compositing class. Ever since last year’s Transformers movie and this G1 video found here, my interest for robots, machines, and other mechanical moving parts rekindled. I decided to go back […]