Beakers
Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).
Beakers (click to enlarge)
Always a working-in-progress
Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).
Beakers (click to enlarge)
Iron Giant - update 1
I’m starting this CGSociety challenge that began about 2 weeks ago, so any updates will be found at this post at CGtalk. Hopefully I’ll finish this by the June deadline.
Work has picked up so my time on Tankor has been limited. But today my boss was “working from home” again so I spent a little time on this. I noticed that the white car in the foreground didn’t have a reflection of Tankor as he passes by. I modeled some fake car geometry to […]
Every time I think of multipass rendering I hear Leeloo’s voice. Anyways, today I did minor modeling and more texturing, and I started to set this scene up as multiple passes for compositing. I’m not going to explain it; instead, I’ll let the pictures do the talking. I’m still working on this so it’s rough […]
More timing-tweaking.
I did some more detail modeling, although they’re not apparent in this shot. I also decided to give him colors similar to the cartoon version since that’s the version most people would recognize. The body is still based on the toy though. I added a bit of depth blur to hopefully better integrate him into […]
Real quick update here: just wanted to start re-lighting the scene, making sure the shadows and stuff look about right. You have to click on the image to see a higher res image and compare the differences.
Lighting comparison
I’m breathing a huge sigh of relief. After relearning the basics of LightWave’s expression editor, I was able to come up with an okay solution for the treads. In a nutshell, LightWave expressions are mathematical formulas that create animation relationships between two or more objects. Here’s a simple example of this formula:
[len.wink] x 1 = […]
So I spent what little spare time I had last week refining and cleaning up the legs. I can keep on modeling details without actually getting any work done so I stopped myself. Last Friday I decided to take on the tank treads. I want to do something similar to what I did before: animate […]