Beakers
Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).
Beakers (click to enlarge)
Always a working-in-progress
Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).
Beakers (click to enlarge)
Iron Giant - update 1
I’m starting this CGSociety challenge that began about 2 weeks ago, so any updates will be found at this post at CGtalk. Hopefully I’ll finish this by the June deadline.
I did some more detail modeling, although they’re not apparent in this shot. I also decided to give him colors similar to the cartoon version since that’s the version most people would recognize. The body is still based on the toy though. I added a bit of depth blur to hopefully better integrate him into […]
So I spent what little spare time I had last week refining and cleaning up the legs. I can keep on modeling details without actually getting any work done so I stopped myself. Last Friday I decided to take on the tank treads. I want to do something similar to what I did before: animate […]
Didn’t want to think real hard tonight, so no animating. I did some modeling touch-ups instead. A couple of basic extrudes and bevels here and there, and already it’s looking better than the model from 2003. I also noticed I had a lot of open polygons and unmerged vertices. Hey, I was still learning 3D […]
This was a project I had for school back in 2003. It was for my texture & lighting class, then I used it for my compositing class. Ever since last year’s Transformers movie and this G1 video found here, my interest for robots, machines, and other mechanical moving parts rekindled. I decided to go back […]