Len’s WIP

Always a working-in-progress

Archive for the 'Rigging' Category

Good enough

I’m breathing a huge sigh of relief. After relearning the basics of LightWave’s expression editor, I was able to come up with an okay solution for the treads. In a nutshell, LightWave expressions are mathematical formulas that create animation relationships between two or more objects. Here’s a simple example of this formula:
[len.wink] x 1 = […]

Tank treads - my new challenge

So I spent what little spare time I had last week refining and cleaning up the legs. I can keep on modeling details without actually getting any work done so I stopped myself. Last Friday I decided to take on the tank treads. I want to do something similar to what I did before: animate […]

Tankor animation test - Decided to use FK

So I made a separate IK rig, tested it, and decided not to use it for the transformation. After taking a break and watching Shooter, I decided to use FK, which means I’d have to move all the joints of a chain individually instead of using one IK handle to control the chain. I’ll still […]

Tankor animation test

I spent much of last Saturday re-rigging this thing. I gave him a real basic skeleton with the intention to use IK (non-CGer definition: create control handles that can move multiple joints instead of moving the joints individually). Then I gave him weight maps to assign which bone controls what. Then the frustration came in. […]

Old student project. Rekindled interest.

This was a project I had for school back in 2003. It was for my texture & lighting class, then I used it for my compositing class. Ever since last year’s Transformers movie and this G1 video found here, my interest for robots, machines, and other mechanical moving parts rekindled. I decided to go back […]