Beakers
Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).
Beakers (click to enlarge)
Always a working-in-progress
Nothing special here. I modeled some beakers and played with lighting and caustics. It could use a bit more work. The whole thing was done in 7 hours using LightWave (render time = 15 mins).
Beakers (click to enlarge)
I did some more detail modeling, although they’re not apparent in this shot. I also decided to give him colors similar to the cartoon version since that’s the version most people would recognize. The body is still based on the toy though. I added a bit of depth blur to hopefully better integrate him into […]
I’m breathing a huge sigh of relief. After relearning the basics of LightWave’s expression editor, I was able to come up with an okay solution for the treads. In a nutshell, LightWave expressions are mathematical formulas that create animation relationships between two or more objects. Here’s a simple example of this formula:
[len.wink] x 1 = […]
So I spent what little spare time I had last week refining and cleaning up the legs. I can keep on modeling details without actually getting any work done so I stopped myself. Last Friday I decided to take on the tank treads. I want to do something similar to what I did before: animate […]